PM3.6 - Game & Watch - Subaction - FinalEnd

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Stats

IASA: None
Subaction Index: 0x1f0

Scripts

Main

    GFX

      SFX

      1. AsyncWait(14.0)
      2. SoundEffect1(4515)

      Other

      1. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
      2. ItemVisibility(false)
      3. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
      4. RumbleLoop { unk1: 3, unk2: 50 }
      5. AsyncWait(20.0)
      6. ItemVisibility(true)
      7. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
      8. AsyncWait(22.0)
      9. ItemVisibility(false)
      10. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
      11. AsyncWait(24.0)
      12. ItemVisibility(true)
      13. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
      14. AsyncWait(26.0)
      15. ItemVisibility(false)
      16. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
      17. AsyncWait(28.0)
      18. ItemVisibility(true)
      19. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
      20. AsyncWait(30.0)
      21. ItemVisibility(false)
      22. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
      23. AsyncWait(32.0)
      24. ItemVisibility(true)
      25. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }